Serious Dev Group Produces 'Absinthe' Jailbreak for iOS 5.1.1

Ready to jailbreak your iOS device? Great! You're in luck – a brand-new update to a popular jailbreaking tool was just released yesterday and, with it, you'll be able to perform the most elegant of the jailbreaking techniques: The fabled "untethered" jailbreak.

Diablo III: the 'Best' for the Worst Anger

The rigamarole is always the same: Big game is released, problems ensue. But for Diablo III, the launch was bigger—twelve years in the making. And the problems? They seem bigger, too. And when that happens, people get angry.

Motorola deal comes Google

Google has completed its $12.5 billion purchase of device maker Motorola Mobility in a deal that poses new challenges for the Internet’s most powerful company as it tries to shape the future of mobile computing.

For the historic mission of SpaceX rocket ready to slide

A week ago representatives from SpaceX were in Brownsville fielding questions from residents wanting to know more about the company and exactly what it does.

Confirmation Microsoft about ”LIVE” Is Dead

In a prolonged blog combined by Windows Live organisation VP Chris Jones upon Wednesday, a company’s skeleton for a “Live” tag have been utterly clear: it will be strictly killed off once Windows 8 hits sell shelves (save for Xbox LIVE, of course) this fall. Windows Live Mail will simply be “Mail,” Windows Live Messenger will be marked down to “Messaging,” and so on.

Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Wednesday, June 6, 2012

At E3, a look at the long run of video games

Every year, tens of thousands of gaming fans flock to Los Angeles to play the coolest titles at E3, the world’s largest video game event. Hardware-makers, developers and publishers fill the floor of the Los Angeles Convention Center with row upon row of outrageous booths, where gamers line up for a glimpse of the next hit.

You can be sure that an industry as big as gaming — worth about $65 billion last year — has an appropriately extravagant show.

This week, Microsoft, Sony and Nintendo had massive, lengthy keynote presentations in which they showed off new hardware, flagship titles, partnerships and the occasional celebrity, such as Usher or Joe Namath.

Nintendo previewed a more finalized version of its next-generation console, the Wii U, which it first announced at last year’s event. The device is part console, part tablet-controller thing. The controllers do double duty and can not only be used to play games traditionally, but can act as a window into deeper elements of gameplay.

Additionally, Nintendo heavily promoted its forthcoming online network, Miiverse, which will let players directly connect with other gamers when they’re stuck somewhere or want to get a multiplayer session going.

I didn’t see anything particularly exciting, though many doubted Nintendo’s runaway hit — the original Wii — when it was first shown off. If anything, the company has demonstrated its ability to think ahead of the curve for years. Whether it’s still as light on its toes remains to be seen.

The games shown for the Wii U weren’t exactly barnstormers, and the integration between the tablet gamepad and the console raises questions that have yet to be answered. Still, you can’t help applauding Nintendo’s head-down, single-minded mentality. As the game market grows up, the company seems steadfastly centered on family-friendly fare and on innovation in interaction, rather than graphics.

Microsoft did a little innovating (and tweaking) of its own this year. The company all but killed its Zune music service by introducing Xbox Music. The service will find its way onto Windows Phone and Windows 8 devices in addition to the game console and will retain many Zune features.

The company made the move in part to drive home the point that the Xbox brand is not just about gaming but is the entertainment hub across Microsoft products. That was further evidenced by the new SmartGlass service that the company demoed. SmartGlass allows you to play and interact with video content on tablets, phones and your Xbox, and will even provide contextual content on one screen while playing your video content on another. As an example, Microsoft showed an episode of “Game of Thrones” that had a companion map that followed the action on a tablet.

When my team tested the service later, it was clear that all the kinks hadn’t been worked out. But it’s obvious that Microsoft is making home entertainment a priority. In fact, some gamers complained to me on Twitter that the company’s gaming side left a lot to be desired this year.

But luckily, Sony has picked up the slack in that area. Though all of the console-makers had great content to show off, Sony wowed me the most with some of its exclusive game titles. Standouts include the intriguing Quantic Dreams title “Beyond: Two Souls,” which eschews standard gaming for a more cinematic experience (it even stars Ellen Page), and Naughty Dog’s incredible “The Last of Us,” a post-apocalyptic thriller in which the computer-controlled enemies not only react realistically to differing situations, but will even pick up items and weapons you need to defend yourself and use them against you.

French publisher Ubisoft showed off what might be the most striking title of the show, a futuristic open-world game called “Watch Dogs” that had some wondering if it is destined for a future console.

Future consoles were discussed a lot this year in the halls of the show. Microsoft’s and Sony’s systems are showing their age, and the expectation in the industry is that next year will be a big coming-out party for whatever follows the Xbox 360 and the PlayStation 3.

Finally, one thing I found surprising and more than a little disappointing was the increase in graphic violence in games, as well as developers’ apparent inability to think of anything more than a gun to place in the hands of lead characters. There were a handful of games that explored a space outside the run-and-attack mechanics of many titles, but few tried to tell adult stories without gunshots and stabbings.

It made me think that we’re still in the early days of truly great gamemaking and storytelling — which ultimately should give you some hope. E3 2012 might not have boasted many surprises — but hey, there’s always next year.

Saturday, May 26, 2012

Serious Dev Group Produces 'Absinthe' Jailbreak for iOS 5.1.1

Ready to jailbreak your iOS device? Great! You're in luck – a brand-new update to a popular jailbreaking tool was just released yesterday and, with it, you'll be able to perform the most elegant of the jailbreaking techniques: The fabled "untethered" jailbreak.

Gibberish? Gotcha. We'll start from the beginning. The Chronic Dev Team, prolific iOS exploiters that they are, released their updated Absinthe 2.0 tool yesterday. The software couldn't make it any easier for owners of a wide list of iOS devices (detailed on the official Green Pois0n website) to jailbreak them, so long as they're running the latest 5.1.1 update for Apple's iOS.
What does jailbreaking allow you to do? First off, you can tap into third-party app stores (like Cydia) to grab apps and games that you wouldn't otherwise be able to find on Apple's App Store. Additionally, a number of these apps allow you to use your device in ways Apple wouldn't allow: For example, IntelliScreenX jacks up your Notifications Center with all kinds of crazy new options, whereas Gridlock allows you to set exactly where you want your icons to go on your home screen (no automatic alignment!)

Convinced yet? Here's one downside to jailbreaking your device: Installing new updates from Apple can be a pain in the butt, as they might very well jack up your device or revert it back to its normal, unjailbroken state. Tread carefully. Also, any problems you have with your iPhone or iPad that might be taken care of by Apple's Genius Bar could be yours to deal with exclusively – jailbreaking does void your Apple warranty, for what it's worth.

On the plus side, the Absinthe tool simplifies jailbreaking down to a (nearly) one-click process. To start, you'll want to connect your device to iTunes and back everything up – a step that's not to be overlooked, trust us. Because once you've done that, you're going to want to wipe your device back down to its factory defaults using the "Erase all Content and Settings" option found within your device's Settings menu.

After that, make sure your device is still connected to your computer via its USB cable and run Absinthe. Click on the big "Jailbreak" button. Make a sandwich… and don't disconnect your device until Absinthe is done.

Once finished, go back to your device in iTunes and restore all of the content you previously backed up. Ta-da! Your iOS device is now jailbroken, your information has been placed back onto your device, and you're free to fiddle around with the grand new (jailbroken) world you've opened up.